5:11 pm, December 10, 2016
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Revelation 3.0 Update Notes: Skills
ArcheAge: Revelation Skill Changes & New Skills
General Skill/Stat Changes
Triple Slash
Charged Bolt
Rapid Strike
Lassitude
Insulating Lens
Mana Force
Startling Strain
Bull Rush
Thwart
Holy Bolt (Added!)
[h1]Abyssal Skills[/h1]
To unlock Abyssal skills
Rising Hatred (Activated Ability)
Raging Berserker
Hateful Hunter
Murderous Intent
Spiteful Curses
Wrathful Casting
Gleeful Destruction
Seething Songs
Indomitable Rage
Merciless Manipulator
Profane Prayers
Racial Skills
Dwarf Racial Skills
Dwarven Artifice
Brute Strength
Lithe Flow
Warrior Architects
Jungle Tamers
Strong Claws
Transformation Skills
Juggernaut Skills (Dwarf Transformation)
Primary Shelling Attack (consist of 4 distinct phases)
Ravager Skills (Warborn Transformation)
Reaving Claws (consists of 2 distinct phases)
General Skill/Stat Changes
- Increases and decreases to Critical Damage now display their real amounts. (Previously, this stat was displayed “as a percentage of the original 50% bonus damage.”)
- The “Skill Cooldown” stat in your character sheet has been changed to “Attack Speed,” and its tooltip has been edited to better explain its functionality. In addition, this stat is now displayed as a total additive number, with the effective reduction shown in parenthesis next to it. (In much the same way that Defense and Magic Defense are currently displayed.)
Triple Slash
- No longer has a chance to reset the cooldown on Charge and Behind Enemy Lines.
- Increases threat generation +300% if used while under the effects of Toughen.
- Shaken no longer reduces Healing Effectiveness. (This is a global change to the Shaken debuff in general.)
- Provokes affected enemies if used while under the effects of Toughen, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
- Earth Energy (the buff granted to allies within its AoE) now grants 30% damage reduction.
- Can only be used while under the effects of Snare, Slow, or Lassitude.
- No longer breaks Bubble Trap effects.
- No longer grants physical damage reduction.
- Can be used during Global Cooldowns, and does not trigger a Global Cooldown.
- Effect now has a base duration of 20sec, but regains 20sec of duration each time you **** an enemy. (Max stacked duration at any given time: 30sec.)
- Can no longer be used while Snared.
- Now breaks Telekinesis and Bubble Trap effects.
- Can no longer be used while Snared.
- Grants a stack of Delirium for each enemy hit by the 3rd attack of Whirlwind Slash. (Previously only granted one stack regardless of the number of enemies hit.)
- Delirium now increases melee skill damage +2%. (No longer increases critical rate.)
- Delirium duration increased from 5sec -> 9sec.
- Using Charge, Tiger Strike, or Behind Enemy lines grants the Reckless Charge buff for 4sec, decreasing received physical damage -15% and the duration of Shackle, Slow, Snare, and Impale -35%.
- This buff no longer increases move speed.
Charged Bolt
- Ranged Attack coefficient reduced from 220% -> 200%
- Ranged Attack coefficient reduced from 300% -> 270%
- This ability is now a 60sec buff. While the buff is active, the caster gains a flat bonus to their Ranged Attack (+80 Ranged Attack at Rank 4) when they stand still for 1 second or more. Moving cancels the attack bonus, but the Deadeye buff remains and can be activated any number of times throughout the 60sec duration.
- No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
- New Combo: Snare gains a 30m casting range if used while under the effects of Float. (Note: The actual Snare effect is still a 5m radius AoE. It can just be cast anywhere in a 30m radius while floating.)
- No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.)
- Interrupts the target. (Previously inflicted a very short duration Snare on the target. This change seems to resolve many of the issues where simply having a high enough move speed would allow a character to escape the Boneyard before it appeared.)
- New Combo: This attack gains a 40% Defense Penetration bonus per rank of Bleeding on the target. (Note: that means +40% of your character sheet’s defense penetration per rank, up to +200% additional defense penetration.)
- Snipe now requires a target to cast, inflicting its damage in an AoE line from you to that target. (Note: this resolves nearly all terrain/elevation problems with this skill, but means it can no longer be fired “blindly” through obstacles or at stealthed targets. Interestingly, it DOES allow the caster to shoot with perfect accuracy through walls and other obstacles as long as they still have their target selected.)
- Combo changed: Snared targets are Tripped. (Previously Slept targets were Tripped.)
- Causes Deadeye and Float to grant Feral Mark whenever they are active. (Note: This means the entire duration of Float, but only when you are standing still during Deadeye.)
- No longer increases the base duration of Feral Mark.
Rapid Strike
- Inflicts Shaken after 5 stacks. (Previously inflicted Distressed after 10 stacks.)
- Shaken no longer reduces Healing Effectiveness. (This is a change to the Shaken debuff in general.)
- Reduces target’s Received Healing -60%. (previously -35%.)
- Maximum stacks of Cumulative Damage increased to 1000.
- The Poison debuff’s coefficient with Magic Attack has been increased 100% -> 160%.
- Backstab damage decreased from 600% -> 400%
- Combo changed: Inflicts 98% bonus damage if used while under the effects of stealth. (Previously dealt bonus damage to stunned targets.)
- Combo changed: Resets Stealth cooldown if used while under the effects of Bloodthirst Explosion. (Previously reset Stealth cooldown if used while stealthed.)
- No longer has a chance to reset cooldown on casting.
- Cooldown reduced from 30sec -> 18sec.
- Added Combo: Increases range by +10m if used while under the effects of Drop Back.
Lassitude
- Lassitude’s pre-sleep slowing effect now properly counts as a Slow, comboing with skills like Charged Bolt and Whirlwind Slash.
- Reduces target’s Healing Effectiveness -60%. (Previously -50%.)
- Enemies in Bubble Trap receive -50% magic damage. (RIP Bubble Meteor.)
- Now only restores health/mana if the caster is below 30% health when cast.
- Causes enemies to temporarily lose targeting on the caster. (Enemies can still target you again after you use this ability, but they will forcibly lose targeting when you first cast it.)
- Grants +1600 Magic Defense at Rank 4. (Previously granted +25% Magic Defense.)
- Successful attacks have a 2% chance to trigger the Baleful Recharge buff for 5sec, which restores a percentage of your maximum mana on each attack. This ability has a 12sec cooldown once triggered.
- Each enemy you Fear using Insidious Whisper or Banshee’s Wail grants a stack of Exploitation.
- Decreases the cooldown of Focal Concussion and Enervate -10% per stack.
- Stacks up to 5 times.
- Casting either spell consumes one stack of Exploitation.
- While under the effects of Exploitation, both spells will deal 90% of their damage as Mana burn instead of normal damage, restoring an equal amount of mana to you.
Insulating Lens
- Is now instant-cast. (Previous cast time: 1sec)
- Now has a 40sec duration. (Previously unlimited duration.)
- No longer protects the caster from being Tripped.
- Combo removed: No longer combos with freezing effects.
- Duration increased from 3sec - > 8sec.
Mana Force
- Combo changed: Inflicts an additional +101% damage on Cursed targets. (Previously inflicted bonus damage on Feared targets. Note: “Cursed” is the debuff enemies receive from Mirrorlight.)
- Combo changed: Inflicts Weakness on targets under the effects of Fetter, increasing CC duration. (Previously inflicted Shaken on targets under the effects of Fetter.)
- Cooldown reduced from 36sec -> 18sec.
- Now heals the caster for 50% of the damage dealt. (Previously 100%)
- Now deals +140% damage to pets, mounts, and summons.
- Combo removed: No longer combos with Distressed.
- Clarification: edited tooltip to show how much Summon Crows normally affects accuracy. (-30% to Physical Accuracy, meaning Melee and Ranged attacks.)
- Added combo: Inflicts -60% to ALL accuracy instead if enemies are Snared.
- Enemies affected by the *****’s Vengeance explosion will also explode if ****** within 3sec.
- Duration increased from 6sec -> 12sec.
- Now grants its bonus to all Critical Rates except healing.
- Now grants its bonus to all Critical Damage except healing.
- Now grants its bonus to all Skill Damage except healing.
- Now grants its bonus to all Critical Damage except healing.
Startling Strain
- Cooldown decreased from 30sec -> 24sec.
- Duration of Charm decreased from 30sec -> 28sec.
- Magic Attack coefficient increased from 150% -> 260%
- Effects of the song improved to +30% CC duration on enemies and -30% CC duration on allies. (Previously +20% and -20%)
- Duration increased from 6sec -> 9sec.
- Now grants its bonus to all Critical Rates and Critical Bonuses (including healing.)
Bull Rush
- No longer consumes Mettle to deal bonus damage.
- Combo changed: Inflicts an additional +60% damage if used while under the effects of Toughen. (Previously worked with with Shrug It Off)
- Inflicts Provoke, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
- Combo changed: Healing increases +25% if used while under the effects of Toughen. (Previously +50% if used while under the effects of Shrug It Off.)
- Removed combo with Liberation.
- Combo added: Projectile travels much faster when thrown at Electrocuted targets.
- Combo changed: Generates +200% agro if used while under the effects of Toughen. (Previously worked with Shrug It Off.)
- Combo changed: Inflicts Distressed on targets if used while under the effects of Toughen. (Previously combod with Shrug It Off.)
- Combo: Provokes Taunted enemies, forcing them to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)
- Increases Continuous Health Regen by a small amount whenever damage is received while below 30% health. (This increase is based on your Stamina, and is subject to sharp diminishing returns.)
Thwart
- Shaken no longer reduces Healing Effectiveness. (This is a change to the Shaken debuff in general.)
- Decreases received Magic Damage by -32% for 8sec at Rank 4. (Previously converted 42% of received Magic Damage to health.)
- Decreases caster’s Received Healing by the same amount for the duration. (-32% at Rank 4.)
- Added combo: Grants Magic Shield when cast while under the effects of Liberation.
- Can only be used while under the effects of Stun or Impale.
- No longer grants Magic Damage reduction.
- Can be used during Global Cooldowns, and does not trigger a Global Cooldown.
- Removed combo with Redoubt
- Increases the Accuracy of all attacks +8%. (Previously increased melee accuracy and crit rate.)
- Increases all Critical Rates +6%, including Healing. (Previously increased magic accuracy and crit rate.)
Holy Bolt (Added!)
- 30m ranged spell, deals Magic Damage based on Healing Power. (875 base damage, 90% coefficient, 1.5sec casting time.)
- Combo: Inflicts an additional +37% damage on Cursed Targets
- Combo: Heals allies Blessed by you (including you) as long as they are within 15m of the target when struck by Holy Bolt.
- Duration of Blessing (the buff granted to allies) decreased from 3min -> 1min30sec.
- Cooldown increased from 18sec -> 21sec.
- Magic damage now based on Healing Power (coefficient reduced to 240%.)
- Magic damage now based on Healing Power (coefficient reduced to 276%.)
- Added combo text: doubles duration of Omnipotent ward if cast while under the effects of Sacrifice. (Note: this combo already existed in the tooltip for the Defiance passive. Now it appears properly in the combo section of Mend’s tooltip.)
- Added combo: Consumes Sacrifice buff to grant Renewal to all affected allies.
- Restores 8-11% of max mana for up to 10 nearby allies.
- No longer provides insulating lens to affected allies. (But can still do so if combod with the Sacrifice buff.)
- Added combo: Consumes the Sacrifice buff to grant all affected allies Martyr’s Boon, an incredibly powerful insulating lens effect that lasts up to 5 seconds. (They’re not joking, here. It’s like 12,000-17,000 damage absorption for 5sec.)
- Duration increased from 8sec -> 12sec.
- Consumes 12-16% of caster’s current health when triggered. (Previously 28-32%.)
- No longer heals nearby allies when triggered.
- The Sacrifice buff can now be consumed to add powerful bonus effects to Mend or Infuse.
- Skill removed and replaced with Holy Bolt.
[h1]Abyssal Skills[/h1]
To unlock Abyssal skills
- A new questline has been added to introduce players to the lore behind the Abyssal skills. This quest starts with the mage Belstrom, in Diamond Shores, and cannot be accepted until at least one skillset has been raised to lv55.
- A new area “The Queen’s Chamber” has been added, accessible through the Burnt Castle portal. This area includes 10 swords—one for each skillset—which can be used to unlock abyssal skills.
- Unlocking a skill tree’s abyssal skills costs 1 Specialization Snowflake, and is permanent.
- Abyssal skills do not require skill points to use. Once unlocked, they are always available as long as that Abyssal skill tree is active.
- Players may unlock abyssal skills for all 10 skillsets, but only one abyssal skillset can be “active” at any given time. Only the active abyssal skillset gains experience.
- 3 Abyssal Crystals are required to progress an abyssal skillset past lv24.
- 50 Gilda Stars are required to progress an abyssal skillset past lv39.
- 100 Warrior’s Medals are required to progress an abyssal skillset past lv54.
- Abyssal skills use a new resource called Abyssal Charges. Players can have a maximum of six charges at any given time, which are generated through the new skillsets.
- Abyssal Charges expire over time, so they must be used shortly after they are generated or they will disappear.
Rising Hatred (Activated Ability)
- Requires: abyssal skillset lv25+
- Abyssal Charges used: 2-4
- Increases maximum Abyssal Charges +2 for 12 seconds, and doubles your charges gained by using skills.
- Prevents charges from naturally depleting for the duration.
- Can consume up to 2 additional charges when cast, increasing the duration.
Raging Berserker
- Requires: abyssal skillset lv10+
- Passive
- Charge, Precision Strike, Tiger Strike, Behind Enemy Lines, and the 3rd hit of Whirlwind Slash each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Throws otherworldly blades that surround the target for the duration, inflicting damage to it and all nearby enemies.
- When Abyssal Battlerage reaches lv40, this skill improves. Skill damage increases, and each successful hit will now inflict -50 to the target’s Defense for a short time. This effect stacks.
- Requires: abyssal skillset lv55+
- Abyssal Charges used: 4-6
- Calls down swords from the sky to impale nearby enemies.
- AoE channeling ability centered in front of the caster, which can be stopped/completed early at any time by using the skill again during channeling. Longer channeling increases damage. Inflicts the Impale debuff.
- If cast using 6 Abyssal Charges, additional swords are summoned, dramatically increasing damage.
Hateful Hunter
- Requires: abyssal skillset lv10+
- Passive
- Charged Bolt, Piercing Shot, Concussive Arrow, Missile Rain, and Snipe each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Enhances your archery with Abyssal magic, transforming your attacks and gaining unparalleled range.
- Increases the base range of all bow-specific skills to at least 50m, but prevents movement. Replaces Endless Arrows with the slower but more powerful Fang Bolt (260% ranged attack!) for the duration.
- Lasts 5 seconds, or until the caster takes damage. Duration is reset with each successful Range Attack.
- When Abyssal Archery reaches lv40, this skill improves. Increases Fang Bolt damage to 312%.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Summons a pack of spectral Snowlions to charge through your enemies, dealing damage and launching them into the air.
- No target required, shoots straight forward from the caster and ignores terrain. Any additional charges are consumed on casting, increasing the damage and number of snowlions. (Note: additional Snowlions increase the AoE.)
- If cast using 6 Abyssal Charges, enemies launched by this skill are temporarily prevented from using skills.
Murderous Intent
- Requires: abyssal skillset lv10+
- Passive
- Wallop, Stalker’s Mark, Toxic Shot, Shadowsmite, and Throw Dagger each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Throws venomous knives at all enemies within a 5m radius around the caster.
- Inflicts initial Physical Damage to all targets (based on Melee Attack), then applies a poison debuff for Magic Damage over time (based on Magic Attack). This effect ignores Magic Defense.
- When Abyssal Shadowplay reaches lv40, this skill improves. Skill damage increases, and the range is increased to a 10m radius.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Can only be cast while stealthed. Increases Shadowplay Skill Damage +12% for 4sec, and causes the caster to become impossible to target during that time. (Note: Yup, you’re reading that right.)
- Any additional charges are consumed on casting, increasing the duration up to a total of 8sec.
Spiteful Curses
- Requires: abyssal skillset lv10+
- Passive
- Earthen Grip, Bubble Trap, Insidious Whispers, Lassitude, and Focal Concussion each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Inflicts crippling despair on your chosen victim.
- Single target debuff which lasts 5sec. Any skills used while under the effects of this debuff will receive +10sec to their cooldowns.
- When Abyssal Witchcraft reaches lv40, this skill improves. Increases cooldown delay to +15sec. (Please note: this effect works on skills that normally have NO cooldown. Hello 15sec cooldown Triple Slash.)
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Unleashes the gaze of the terrifying Gorgon, petrifying all enemies facing the caster within a 15m cone.
- Channeling skill, with a directional cone effect visible on the ground for easy targeting. Once petrified, enemies remain so until the spell ends or they are no longer in the cone. Any additional charges are consumed on casting, increasing the range of the skill.
Wrathful Casting
- Requires: abyssal skillset lv10+
- Passive
- Freezing Arrow, Arc Lightning, Searing Rain, Chain Lightning, and Meteor Strike each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 1
- Teleports the caster to a random location 5-10m away.
- No cooldown. Each teleport costs another Abyssal Charge. Can’t be used while Snared.
- When Abyssal Sorcery reaches lv40, this skill improves. Teleport distance increases to 5-15m.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6 (varies)
- Summons a magical serpent that burrows underground, erupting beneath the target.
- Channeling skill, which can be stopped/completed early at any time by using the skill again during channeling. Requires 4 Abyssal Charges available to begin channeling, but can be cast using anywhere from 1-6 Abyssal Charges once channeling begins, increasing the damage dealt with each additional charge used.
Gleeful Destruction
- Requires: abyssal skillset lv10+
- Passive
- Mana Force, Hell Spear, Absorb Lifeforce, Summon Crows, and Crippling Mire each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Inflicts an enemy with cursed seeds, causing deadly thorns to sprout in their footsteps.
- Single target debuff. Lasts for 9sec, causing the target to leave a dark trail behind them that bursts into small AoE thorns after 4 seconds. The Cursed Thorns deal damage to all nearby enemies when they appear, and then continue to slow and damage any enemies that stay within their AoE. (Note: Functions kind of like a painful, offensive Frigid Tracks. Except instead of freezing enemies it damages and slows them.)
- When Abyssal Occultism reaches lv40, this skill improves. Increases duration from 9sec->15sec.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Summons a circle of dark magic to surround the battlefield, allowing the caster to teleport to any target within the circle at will.
- Summons a 30m radius circle around the target area for 20sec, and grants the caster four stacks of Circle Step. For the duration of this spell, the caster may use Circle Step to teleport up to 30m to appear directly in front of any target within the circle.
- If cast using 6 Abyssal Charges, the caster may use Circle Step an unlimited number of times for the duration of the spell.
Seething Songs
- Requires: abyssal skillset lv10+
- Passive
- Startling Strain, Dissonance, Healing Hymn, Rhythmic Renewal, and Alarm Call each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 3
- Ends all currently-active Perform skills, but creates lesser echoes of those abilities that continue on their own for up to 10 seconds. These echoes only affect the caster, and are not interrupted by casting non-perform skills. Using additional perform skills during this time will end the echoes early.
- When Abyssal Songcraft reaches lv40, this skill improves. Echoes now have the same effect as regular Songcraft songs.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 2
- Grants temporary immortality to allies within 15m.
- When subjected to fatal damage, affected allies instead transform into animals and recover a small amount of health. Polymorphed characters are immune to debuffs for the duration, but can still take damage. This skill has a base duration of 3sec, and any additional charges are consumed over time to extend the duration by 3 seconds each.
- If cast while at 6 Abyssal Charges, the base duration is 5sec and additional charges extend the duration by 5sec each.
- Using any other ability will end the effect early.
Indomitable Rage
- Requires: abyssal skillset lv10+
- Passive
- Shield Slam, Bull Rush, Revitalizing Cheer, Mocking Howl, and Boastful Roar each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 2
- Hurls your shield at a target, dealing physical damage with a 100% chance to Critical Strike. Temporarily removes all benefits from your shield while projectile is in the air. If the enemy parries this attack, they become Disarmed, losing all functionality and benefits from their weapon for 6sec.
- When Abyssal Defense reaches lv40, this skill improves. Skill damage increases, and the shield now bounces to up to 3 nearby targets after impact, for a total of 4 possible targets per cast.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Tethers an enemy to a location for 4sec, pulling them back whenever they move 10m from that spot. Any additional charges are consumed on casting, increasing the duration up to a maximum of 10sec.
Merciless Manipulator
- Requires: abyssal skillset lv10+
- Passive
- Comet’s Boon, Spell Shield, Vicious Implosion, Shrug It Off, and Liberation each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 3
- Creates a powerful gravity vortex around the chosen target after a short delay, damaging all enemies within a 10m radius and pulling them towards the target.
- When Abyssal Auramancy reaches lv40, this skill improves. Increases skill damage, and expands the radius from 10m->15m.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Shoots a wave of force up to 20m in front of you, dealing magic damage and knocking back enemies it touches.
- If cast using 6 Abyssal Charges, this skill fires 3 waves back to back. Hitting the same target with multiple waves inflicts a slow effect, decreasing move speed -90% and recovering over 4sec.
Profane Prayers
- Requires: abyssal skillset lv10+
- Passive
- Antithesis, Mirror Light, Mend, Fervent Healing, and Infuse each grant 1 Abyssal Charge whenever they’re used.
- Requires: abyssal skillset lv10+
- Abyssal Charges used: 3
- Removes all debuffs and aggro from the target and protects them from all incoming damage, but prevents them from moving or taking actions for 9sec. This effect is canceled if cast again on the same target.
- When Abyssal Vitalism reaches lv40, this skill improves. Duration increases from 9sec->18sec.
- Requires: abyssal skillset lv55
- Abyssal Charges used: 4-6
- Revives up to 6 allies within 6m of the caster. Allies must be in the same party or raid as the caster to be revived. Any additional charges are consumed on casting, increasing the health and mana of revived targets.
- Allies revived in this way cannot benefit from this skill again for 10min.
- If cast using 6 Abyssal Charges, the radius increases from 6m->20m.
Racial Skills
Dwarf Racial Skills
Dwarven Artifice
- Decreases Machinery production time -30% for 5min. (30min cooldown.)
- Summons a powerful suit of mechanized armor for 5min, preventing the use of normal skills but granting access to new Juggernaut combat skills. (30min cooldown.)
Brute Strength
- Increases Move Speed +10% while carrying trade packs for 5min. (30min cooldown.)
- Unleashes the Warborn’s demonic form for 5min, preventing the use of normal skills but granting access to new Ravager combat skills. (30min cooldown.)
Lithe Flow
- Increases swim speed +5% and allows you to hold your breath for +30sec for 5min. (30min cooldown.)
- Increases the Maximum Health of all allies’ mounts within 10m by +10% for 5min. (30min cooldown.)
Warrior Architects
- Reduces construction time for houses and castles -30% for 5min. (30min cooldown.)
- Nui’s Blessing Increases strength, spirit, intelligence, stamina, and agility +10% for 5min. Cannot be used during the Nui’s Consolation buff. (30min cooldown.)
Jungle Tamers
- Decreases Logging and Gathering time -30% for 5min, and resets Recall cooldown. (30min cooldown.)
- Increases ship/tank Cannon damage +3% for 5min. (30min cooldown.)
Strong Claws
- Enables you to climb trees and ladders 50% quicker, and increases move speed while dashing +10% 5min. (30min cooldown.)
- Negates fall damage for 5min. (30min cooldown.)
Transformation Skills
Juggernaut Skills (Dwarf Transformation)
Primary Shelling Attack (consist of 4 distinct phases)
- Homing Round: 30m range single projectile. Inflicts Target Lock, making enemies more susceptible to other Juggernaut skills. Also unleashes the Fire Flood effect under the target’s feet when it hits, which deals damage over time to anyone who stands there.
- Scattershot: Fires a burst of shrapnel at nearby targets, hitting closer targets multiple times. Fires extra shrapnel at nearby Locked targets.
- Bombardment: Fires a stream of fireballs at the target. Has a chance to interrupt on Critical Hits.
- Dual Cannon: Fire two enormous fireballs at the target. Guaranteed critical hit on Locked targets. Deals additional damage to Stunned targets.
- Iron Fist: Charges up to 20m towards a target and attacks them.
- Uppercut: Launches the target into the air.
- Leaps up to 12m and slams down on a target’s location, dealing damage in a small area. Stuns Locked targets.
- A freezing spin attack, damaging and slowing all enemies in an 8m radius.
- A 20m projectile that can provide a number of effects, depending on which skill you use before it.
- Shelling skills load Fire Bombs, which deal cause continuous explosions in a small area on impact.
- Melee Skills load Frost Bombs, which slow all enemies in a large area on impact.
- Shield Skills load Gale Bombs, which increase the Attack Speed and Move Speed of all allies within a large area of effect.
- Shelling skills load Fire Bombs, which deal cause continuous explosions in a small area on impact.
- Lowers armor plating in front of the Juggernaut and erects a powerful forcefield for a short time. Grants the Juggernaut +40% Block Rate and restores 180% of damage received as health. All allies behind the forcefield receive -20% damage.
- Enables Juggernaut Charge
- Charges forward during Shield Stance, damaging and tripping all enemies that get in your way. The longer shield stance is maintained before charging, the longer your charging distance.
- Grants immunity to all debuffs for a short time, but drains the Juggernaut’s power supply much faster. When Temporal Armor ends, the Juggernaut disappears and the caster is temporarily incapacitated.
- Temporal Armor’s maximum duration decreases in proportion to remaining Juggernaut time.
- Using Iron fist removes the cast time from Homing Round, but prevents it from inflicting Target Lock or Fire Flood.
- Loads Tactical Bombs depending on the skill used.
- Uppercut pushes Slowed targets back much further.
- Temporal Armor removes the cooldown on Mountain’s Fury.
Ravager Skills (Warborn Transformation)
Reaving Claws (consists of 2 distinct phases)
- Attack 1: Damages the enemy.
- Attack 2: Inflicts Bleeding on Shaken targets.
- Attack 3: Deals additional damage depending on the targets rank of
Bleeding (up to 80% at Rank 5 Bleeding)
- Attack 1: Deals damage to all enemies in a 6m radius and pulls them closer. Inflicts Bleeding if used while under the effects of Hunter’s Glory.
- Attack 2: Damages all enemies in a 4m radius and inflicts Shaken.
- Slams the ground, damaging all enemies in an 8m radius. Trips Bleeding enemies.
- Propels the Ravager into the air, damaging all enemies within 6m on takeoff and launching them briefly into the air. Removes the Shaken debuff. The caster floats in place for 3sec, during which they can use Dive.
- Fly up to 40m towards a target, dealing damage to all enemies within a 6m radius on impact. Inflicts bonus damage on Launched enemies. Can only be used while Soaring.
- Covers the ravager in blade-sharp scales, slowing move speed and reducing evasion, but also reducing received damage by -50%. Duration is doubled if cast while under 50% maximum health.
- The caster can end this effect early by casting Scale Burst, which launches the scales forward and deals damage to all enemies in a straight line.
- Makes the ravage temporarily immortal, preventing lethal damage from killing it. But also increases received damage +25%. When Queen’s Blessing ends, you return to your normal form and are incapacitated for a short time.
- This skill’s maximum duration decreases in proportion to remaining Ravager time.
- Rupture restores 6-8% of maximum Health when used.
- Grants a stacking buff whenever Dive is used, increasing Attack Speed, Move Speed, Evasion, and Skill Damage. Stacks up to 3 times.
- Inflicts Bleed on melee attackers that hit you during Adaptive Plating. Also grants a stack of Razor Scales for each time you are hit, which increase the range of Scale Burst.
- Queen’s Blessing significantly reduces the cooldown of Rupture and Soar.
References
1. http://forums.archeagegame.com/showthread.php?301400-Revelation-3.0-Update-Notes-Skills&goto=newpost