6:11 pm, April 5, 2018
444
Celestrata Bloodsong: ArcheAge: Legends Return Official Patch Notes
Quote:
Skills General
- Adjusted the names and functionality of specific debuffs:
- Freeze is now called Frostbite.
- Deep Freeze is now called Freeze.
- All debuffs that slow a target's move speed are called Slow.
- Bleeding is now considered Melee Damage (previously was Magic Damage) and cannot be evaded, parried, or blocked.
- Players can no longer turn while they are Snared.
- Debuffs have been adjusted to fade off in 30 seconds. Repeated debuffs will decrease their duration: Rank 2 will cause a 25% penalty, Rank 3 will cause a 50% penalty, and Rank 4 will provide debuff immunity.
- Added an immunity rule for fixed area debuffs: After getting a debuff that stays fixed in a location, players gain a 3 second immunity to the same type of debuff. Relevant to: Frigid Tracks, Mist Bubble Trap, Cursed Thorn.
- Added the target option to the aforementioned AoE immunity rule: If the skill directly grants a debuff to multiple targets, the targets gain the immunity to the same type of debuff. Relevant to: Basic/Flame Hell Spear, Basic/Mist/Stone Banshee Wail.
- Added an Invincibility Limit rule: When Invincibility is triggered, a new Invincibility Prevention debuff begins and lasts 15 seconds. While this buff is active, the character cannot receive any other Invincibility buff and cannot use any skill that grants Invincibility/Immunity.
- AoE debuffs can now affect up to 8 targets. Other AoE skills max target number has been adjusted.
- Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
- Effect Removed: No longer automatically inflicts Shaken on 1st attack.
- Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)
- Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
- Effect Removed: No longer automatically inflicts Shaken on 1st attack.
- Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)
- Effect Changed: 3rd attack deals +20% more damage to all affected enemies. (Previously dealt +30% damage.)
- Effect Removed: No longer automatically inflicts Shaken on 1st attack.
- Combo Changed: On 1st attack, Snared targets are Shaken. (Previously tripped snared targets.)
- Effect Changed: Inflicts snare for 5 sec. (Previously 3.5 sec.)
- Combo added: Trips Stunned Targets for 2.5 sec.
- Effect Removed: No longer decreases Battlerage Cooldowns or Mana Costs.
- Combo Added: 3rd attack deals +52% additional damage to stunned targets.
- Combo Added: Deals +33% additional damage to Bleeding Targets
- Combo Changed: Trips Slowed targets for 3.5 sec. (Previously 3 sec.)
- Combo Removed: No longer gains +30% increased Trip duration on Enervated targets.
- Combo Removed: No longer deals +12% additional damage to Shaken Targets.
- Effect removed: No longer slows enemies -60% for 3 sec.
- Combo Added: deals +33% additional damage to Bleeding targets.
- Combo Changed: Deals +58% additional Damage to Tripped targets. (Previously +47%.)
- Effect Added: Immune to Push effects.
- Effect Added: This skill does not trigger a Global Cooldown.
- Effect Changed: +80 Melee Attack whenever damage is received. (Previously +40 to both Melee and Magic Attack.)
- Effect Changed: Reduces Physical and Magic Defense each time you damage an enemy. (Previously only Physical Defense.)
- Effect Changed: Reduces Battlerage Mana Costs -70%. (Previously -50%)
- Effect Removed: No longer Stuns the caster when Frenzy expires.
- Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
- Combo Added: Snares Slowed targets for 5 sec.
- Combo Added: Trips Impaled Targets for 3 sec.
- Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
- Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.
- Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
- Combo Added: Snares Slowed targets for 5 sec.
- Combo Added: Trips Impaled Targets for 3 sec.
- Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
- Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.
- Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
- Effect Changed: Grants 1 sec of immunity to disabling effects for each target hit. (Previously granted immunity during the attack animation.)
- Combo Added: Snares Slowed targets for 5 sec.
- Combo Added: Trips Impaled Targets for 3 sec.
- Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
- Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.
- Effect Changed: Removes Snare effects from the caster. Can only be used while under the effects of Snare. (Previously removed Snare and Slow effects and granted immunity for 5 sec.)
- Effect Changed: This skill has a reduced Global Cooldown. (Previously did not trigger a Global Cooldown.)
- Combo Added: Feared targets are Tripped for 3 sec.
- Combo Effect: Deals an additional +44% damage to Slowed targets.
- Effect Changed: Inflicts Shaken on affected enemies. (Previously Snared enemies.)
- Effect Removed: No longer cancels all Bubble Trap, Petrify, and Telekinesis effects.
- Combo Added: Sleeping targets are Tripped for 3 sec.
- Increases Melee Critical Damage +5% per stack.
- Increases Attack Speed +30 per stack.
- Lasts 9 sec.
- Stacks up to 5 times.
- Effect Added: At Rank 2, this skill inflicts 20 stacks of defense reduction on the primary target.
- Effect Changed: Instead of appearing in front of the caster, the AoE is now centered on the primary target and tracks them during channeling.
- Effect Added: Grants the caster +20% Block Rate for 3 sec.
- Effect Removed: No longer Stuns the target.
- Combo Changed: Snared Targets are Staggered for 0.3 sec. (Previously dealt +31% dmg to Snared targets.)
- Combo Removed: No longer deals +61% additional damage while using Spell Shield.
- Combo Removed: No longer deals +31% additional damage to Snared targets.
- Combo Removed: No longer deals +61% additional damage while using Spell Shield.
- Effect Changed: Staggers affected enemies, disabling movement and skill use for 1 sec and interrupting all Cast Time and Channeled skills. (Previously stunned affected enemies for 2.6 sec.)
- Combo Removed: No longer deals +31% additional damage to Snared targets.
- Combo Removed: No longer deals +61% additional damage while using Spell Shield.
- Effect Changed: Grants +5 Continuous Health Regen, with an additional amount based on Stamina. (Previously granted a flat +120 Continuous Health Regen.)
- Effect Added: This skill does not trigger a Global Cooldown.
- Combo Removed: No longer gains +33% effectiveness from Bear’s Vigor.
- Effect Changed: Inflicts Shackle for 5.7 sec. (Previously Silence for 5.8 sec)
- Combo Changed: Stunned targets are tripped for 3.9 sec. (Previously 4 sec.)
- Combo Removed: No longer deals +42% additional damage to stunned targets.
- Combo Removed: No longer deals +68% additional damage while using Spell Shield.
- Effect Added: This effect cannot be stolen or removed by enemies.
- Effect Added: This skill doesn’t trigger a Global Cooldown.
- Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
- Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
- Effect Removed: No longer prevents the caster from being Pushed.
- Effect Added: This effect cannot be stolen or removed by enemies.
- Effect Added: This skill doesn’t trigger a Global Cooldown.
- Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
- Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
- Effect Removed: No longer prevents the caster from being Pushed.
- Effect Added: This skill doesn’t trigger a Global Cooldown.
- Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
- Effect Removed: No longer prevents the caster from being Pushed.
- Effect Changed: Increases Max Health +20% for 1 min. (Previously increased by a flat amount for 30 min.)
- Effect Changed: Grants 50% of received damage as Mettle. (Previously 10%.)
- Effect Added: This skill does not trigger a Global Cooldown
- Effect Added: Grants immunity to Impale for the duration.
- Effect Added: Requires a shield to use.
- Effect Added: This effect cannot be stolen or removed by enemies.
- Combo Removed: No longer gains +20% effectiveness while using Bear’s Vigor.
- Effect Changed: Removes Stun when cast. (Previously removed one random debuff.)
- Effect Added: Players cannot become invincible again for 15 sec after benefiting from this skill.
- Effect Changed: Duration range now 8-16 sec. (Previously 4-10 sec.)
- Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
- Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.
- Effect Change: Each consecutive Mana Star increases the caster’s Move Speed +1%, up to a max of +10%. (Previously 2% and 20%.)
- Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
- Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.
- Effect Change: Each Mana Star inflicts Fetter on all affected enemies, reducing their Skill Damage and Healing Effectiveness -1% per stack and Move Speed -2% per stack. (Note: Unlike Basic and Wave Mana Stars, this skill gained an effect for Fetter instead of swapping one.)
- Effect Added: At 15 stacks Fetter triggers Deathmark, reducing affected enemies’ Skill Damage and Healing Effectiveness -15% for 7 sec.
- Effect Added: This skill targets additional nearby enemies as it levels up. (Note: No longer needs a passive to hit multiple enemies. At Rank 4, this skill now has 4 beams.)
- Combo Changed: Targets under the effects of Deathmark are stunned when this skill ends. (Previously Stunned Distressed targets.)
- Combo Removed: No longer deals +30% additional damage to poisoned targets.
- Fall prone for up to 8 sec, tricking monsters into stopping combat and temporarily escaping enemy targeting in PvP.
- Spell ends early if channeling is canceled or the caster moves.
- This skill does not trigger a Global Cooldown.
- Combo Effect: Trigger’s *****’s Vengeance when used, but reduces the damage and Stun duration -50%.
- Effect Added: Counts as an ongoing spell. If the Target moves more than 20m away from you the spell ends early, stunning them for 3 sec.
- Effect Removed: No longer deals +150% damage to pets.
- (Note: This skill now counts as an attack, rather than a damaging debuff.)
- Combo Added: When cast while under the effects of Blessing, heals allies within 10m instead of the caster.
- Combo Removed: No longer deals +46% additional damage to Stunned targets.
- Combo Removed: No longer receives decreased casting time from Burning Brand.
- Effect Added: Affects stealthed targets up to 20m away.
- Combo Removed: No longer inflicts Poison on Impaled targets.
- Combo Removed: No longer deals +48% additional damage to Impaled targets.
- Combo Removed: No longer deals +48% additional damage to Impaled targets.
- Effect Added: Grants affected enemies temporary Impale Immunity when the Impale effect expires.
- Combo Removed: No longer deals +48% additional damage to Impaled targets.
- Combo Effect: Has no cast time when poisoned.
- Effect Changed: Cannot be used in conjunction with Fiend’s Knell or Mist Banshee Wail. (Previously only couldn’t be used with Mist Banshee Wail)
- Effect Removed: No longer deals damage when summoned.
- Effect Added: Stuns affected enemies for 6 sec.
- Effect Added: Grants affected enemies temporary *****’s Vengeance Immunity once the Stun effect ends.
- Effect Removed: No longer causes affected enemies to explode if ******.
- Decreases Occultism Skill Cooldowns -1% per stack.
- Lasts 6 sec.
- Stacks up to 15 times.
- Triggers Deathmark Aura at 15 stacks.
- Decreases Occultism Skill Cooldowns -15%.
- Reduces enemies’ Skill Damage and Healing Effectiveness -15% in an 8m radius.
- Lasts 12 sec.
- Prevents gaining stacks of Burning Brand for the duration.
- Effect Changed: Seeds Impale nearby enemies when they burst, dealing Magic Damage and inflicting Impale for 1.5 sec. (Previously inflicted Slow, and left AoE patches that damaged and slowed enemies.)
- Effect Removed: No longer restores mana when used on Enervated targets.
- Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)
- Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)
- Effect Changed: Inflicts a minor Shock effect, dealing 57+300% Magic Attack over 8 sec. (Previously 40+100% Magic Attack)
- Effect Removed: No longer restores mana when used on Enervated targets.
- Combo Changed: Deals +12% additional damage to Burning targets. (Previously Shocked targets.)
- Combo Changed: Inflicts Deep Freeze for 14sec when used on targets under freezing effects. -50% duration in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP)
- Effect Changed: Inflicts a strong Shock effect, dealing 576+300% Magic Attack over 8 sec. (Previously 345+100%)
- Combo Added: Deals +20% additional damage to Burning targets.
- Effect Changed: Grants a shield equal to 528+300% of Magic Attack. (Previously granted a flat amount based on skill rank.)
- Effect Added: When the shield breaks, it Snares all enemies within 6m. This counts as a Freezing Effect.
- Effect Changed: Inflicts a strong Shock effect, dealing 537+300% Magic Attack over 8 sec. (Previously 345+100% Magic Attack)
- Combo Changed: Deals +30% additional damage to Burning targets. (Previously 43% to Shocked targets.)
- Combo Removed: No longer deals +45% additional damage to Impaled targets.
- Effect Changed: Inflicts Ice Shard on affected enemies, Snaring them for 6.2 sec. (Previously only had a 50% chance to do this.)
- Combo Added: Inflicts Deep Freeze on targets under Freezing effects, confining them for 8 sec. (-50% duration in PvP.)
- Combo Removed: No longer freezes tripped targets.
- Combo Removed: No longer deals +26% additional damage to Burning targets.
- Combo changed: Deals +41% additional damage to Shocked targets. (Previously Freezing targets.)
- Effect Changed: Inflicts a strong Shock effect, dealing 557+300% Magic Attack over 8 sec. (Previously 345+100% Magic Attack)
- Combo Added: Stuns and Silences the target for 1.5 sec if used while under the effects of Insulating Lens.
- Combo Removed: No longer deals +30% damage to Impaled targets.
- Combo Added: Stuns and Silences the target for 1.5 sec if used while under the effects of Insulating Lens.
- Combo Removed: No longer deals +30% damage to Freezing targets.
- Combo Removed: No longer deals +30% damage to Burning targets.
- Combo Changed: Deals +44% additional damage to Shocked targets. (Previously Freezing targets.)
- Effect Change: Footprints melt in 3 sec. (Previously 4 sec.)
- Effect Change: Inflicts Frozen Solid on affected enemies, Confining them for 8 sec and preventing all actions. -50% duration in PvP. (Previously 4 sec stun, -50% in PvP.)
- Effect Added: Grants affected enemies temporary Freeze Immunity once the Confinement effect ends.
- Combo Changed: Deals +30% additional damage to Shocked targets. (Previously Freezing targets.)
- Effect Changed: Enemies under the effect of Greater Shock spread a strong Electric Shock effect to other enemies within 2m, dealing 566+300% Magic Attack over 8 sec. (Previously 344+100% Magic Attack.)
- Combo Changed: Deals +30% additional damage to Burning targets. (Previously Impaled targets.)
- Effect Changed: Inflicts Deep Freeze on all enemies hit 5 or more times, Confining them for 14 sec. -50% in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP.)
- Combo Removed: No longer deals +30% additional damage to Burning targets.
- Increases Attack Speed +150.
- Decreases Cast Time -10%.
- Decreases Physical Defense -20%.
- Lasts 8 sec.
- Duration is refreshed whenever a Sorcery skill is used.
- Effect Added: Inflicts Discord on hit, decreasing affected enemies’ Physical and Magic Defenses -15% for 5 sec.
- Effect removed: No longer increases caster’s Crit Rates.
- Combo Added: Increases duration of Discord +50% when used on targets under the effects of Dissonance.
- Combo Removed: No longer consumes Charm effect to inflict Fear.
- Effect Changed: Inflicts Dissonance, decreasing the target’s Skill Damage -35% and disarming their left-hand weapon or shield for 6 sec. (Previously reduced Skill Damage, Attack Speed, Cast Time, and Magic Defense.)
- Effect Changed: Increases Move Speed for caster and allies 20-28%. (Previously 28-42%.)
- Combo Changed: Slows Charmed enemies -50%. (Previously -30%.)
- Combo Added: Decreases Attack Speed -100 when used on enemies under the effects of Dissonance.
- Effect Changed: Snares an enemy for 2 sec, preventing them from moving or turning for the duration. When the Snare expires the enemy is Charmed. (Previously Stunned the enemy before Charm.)
- Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
- Effect Added: When an enemy Charmed by this skill dies, the Cooldown on Startling Strain is reset.
- Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
- Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
- Effect Changed: Healing amount now based on skill level, restoring +215 Health per second at Rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)
- Effect Added: Multiple casters can now use Ode to Recovery on the same target.
- Effect Removed: No longer increases Healing Power +80.
- Effect Removed: No longer decreases caster’s Aggr -20%.
- Combo Changed: Deals 376+70% Magic Attack per second to Charmed enemies. (Previously 211+100% Magic Attack.)
- Combo Changed: Decreases affected enemies’ Received Healing -30% if they are under the effects of Dissonance. (Previously -10%.)
- Effect Changed: Healing amount now based on skill level, restoring +1123 Health per bounce at rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)
- Effect Changed: Restores +288 Mana per bounce. (Previously +278.)
- Effect Removed: No longer decreases Aggro -10% during performance.
- Added Combo: Reduces enemies’ Defense Penetration -10% when they are under the effects of Dissonance.
- Effect Removed: No longer decreases Aggro -10% during performance.
- Increases all Critical Rates +15%.
- Decreases Songcraft Skill Cooldowns -6 sec.
- Lasts 20 sec, and is refreshed whenever you would gain a stack of Rhythm.
- Effect Changed: Rank 1 Abyssal Quickstep increases Move Speed +12-16%. (Previously +12-18%.)
- Effect Changed: Rank 1 Abyssal Ode to Recovery increases Received Healing +9-13%. (Previously +24%.)
- Effect Changed: Rank 2 Abyssal Quickstep increases Move Speed +20-28%. (Previously 28-42%.)
- Effect Changed: Rank 2 Abyssal Ode to Recovery increases Received Healing +21-33%. (Previously +62%.)
- Effect Change: Polymorphed allies appear at 40% of their Max Health. (Previously was a flat amount of 4000 Health.)
- Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
- Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)
- Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
- Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)
- Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
- Combo Changed: Deals +141% additional damage to Enervated targets and burns mana equal to 30% of the damage. (Previously dealt +141% and returned it as health.)
- Combo Changed: When used on Feared targets, burns mana equal to 40% of the damage. (Previously dealt +55% damage to Feared targets.)
- Combo Removed: No longer deals additional damage to Stunned targets.
- Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)
- Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)
- Combo Effect: Grants Resurgence to allies you pass through if used while under the effects of resurgence.
- Combo Added: Grants Renewal to allies in the area of effect if cast while under the effects of Renewal.
- Combo Removed: No longer deals +46% additional damage to Shocked targets.
- Effect Change: Slows the target for 3 sec. (Previously Stunned the target for 1.5 sec.)
- Effect Change: Inflicts Fear on all nearby enemies for 3.8 sec. (Previously 4.3 sec.)
- Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
- Effect Removed: No longer Stuns enemies for 2 sec when Fear ends.
- Effect Change: Summons a Phantasm at the target location that inflicts Fear on all nearby enemies each second, causing them to flee for up to for 3.8 sec. (Previously 4.3 sec.)
- Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
- Effect Removed: No longer Stuns enemies for 2 sec when Fear ends.
- Effect Change: Inflicts Fear and Slow on all nearby enemies for 3.8 sec. (Previously 4.3 sec.)
- Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
- Decreases Cooldown for Focal Concussion and Enervate -10% per stack.
- Lasts 40 sec.
- Stacks up to 5 times.
- Casting either spell consumes one stack.
- Effect Change: Any skills cast by the target during this debuff will have their Skill Cooldowns increased by +50%. (Previously +15 sec.)
- Effect Added: This skill can be used while the caster is incapacitated.
- Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
- Effect Changed: Grants one stack of Warding Light when used. (Previously granted one stack of Inspired.)
- Absorbs up to 5000 damage from the next instance of received damage.
- Stacks up to 3 times.
- Lasts 16 sec.
- Effect Added: This skill can be used while the caster is incapacitated.
- Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
- Effect Changed: Grants one stack of Warding Mist to all allies within 6m when used. (Previously granted one stack of Greater Inspire.)
- Warding Mist
- Absorbs up to 3000 damage from the next instance of received damage.
- This effect does not stack.
- Lasts 16 sec.
- Effect Added: This skill can be used while the caster is incapacitated.
- Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
- Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
- Effect Added: This skill does not trigger a Global Cooldown.
- Effect Added: This skill can be used while the caster is incapacitated.
- Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
- Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
- Effect Added: This skill does not trigger a Global Cooldown.
- Effect Added: This skill can be used while the caster is incapacitated.
- Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
- Effect Changed: Reflects 42% of received magic damage back to the attacker and Converts 42% to health for 3 sec. (Previously reflected and prevented 32% for 5 sec.)
- Effect Added: This skill does not trigger a Global Cooldown.
- Effect Added: This skill can be used while the caster is incapacitated.
- Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
- Combo Removed: No longer consumes all stacks of Inspired for +52% dmg per stack.
- Effect Added: This skill can be used during Global Cooldown.
- Effect Change: Restores 2% of max mana per second for 5 sec. (Previously 4% for 9 sec.)
- Effect Added: Removes all Fear effects from the caster, and grants Fear immunity for the duration. In PvP, reflects enemy Fear effects back onto the attacker.
- Effect Change: Increases caster and nearby raid members Max Health +4172 for 20 sec. (Previously increased +2086 for 30 min.)
- Effect Change: This skill can now stack with the Max Health increase from Refreshment.
- Effect Changed: Cancels all Confinement effects. (Bubble Trap, Petrify, Deep Freeze, etc)
- Effect Added: grants +16% Magic Damage Reduction for 5 sec.
- Effect Removed: No longer cancels Impale or Stun effects.
- Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius for up to 12 sec. (Previously 100% reduction.)
- Effect Added: Grants the caster and all affected allies immunity to Silence effects.
- Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius of the target area for up to 12 sec. (Previously 100% reduction.)
- Effect Added: Grants the caster and all affected allies immunity to Silence effects.
- Effect Changed: Prevents 20% of received Magic Damage from affecting the caster and all allies within a 5m radius for up to 12 sec. Reflects an equal amount of Magic Damage to attackers. (Previously 80% prevention with 20% reflected.)
- Effect Added: Grants the caster and all affected allies immunity to Silence effects.
- Effect Removed: No longer deals reduced damage when used within 8m.
- Combo Changed: Deals +33% additional damage to Bleeding Targets. (Previously Poisoned targets.)
- Effect Removed: No longer deals reduced damage when used within 8m.
- Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
- Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
- Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)
- Effect Removed: No longer deals reduced damage when used within 8m.
- Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
- Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
- Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)
- Effect Changed: Deals +30% bonus damage when used on targets within 8m. (Previously +20%.)
- Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
- Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
- Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)
- Effect Changed: Snare duration now 7.2 sec. (Previously 7.4)
- Effect Removed: No longer removes Shackle from the caster.
- Combo Removed: No longer becomes a ranged skill during Float.
- Running Temporarily Disabled.
- Evade, Block, Parry Rates -100%.
- Ranged Critical Damage +56%.
- Combo Effect: Deals +27% additional damage to Bleeding Targets.
- Combo Effect: Inflicts Bleed on Marked targets for 14 sec.
- Combo Effect: Inflicts Weakness on Light Blinded Targets for 7 sec.
- Combo Effect: Increases knockback distance +5m on Marked targets.
- Effect Changed: Deadeye buff now grants +13% damage when you stand still for 1 sec or more. (Previously +80 damage.)
- Effect Added: This skill doesn’t trigger a Global Cooldown.
- Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle.)
- Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per rank.)
- Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.
- Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle.)
- Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per
References
Others in Dev Tracker
Muzzy: Transfers?
8:11 am, April 19, 2018 Quote: Originally Posted by Muzzy Currently Cross Server Arena on NA is not functioning properly and we're having XL address it on their end. As with most fixes, they com [..] ViewTinen: PTS Downtime - 4/18/18 (4:30 PM PDT (11:30 PM UTC)
8:11 am, April 19, 2018 Quote: Originally Posted by Tinen Greetings, testers!We will be bringing PTS offline for maintenance at 4:30 PM PDT (11:30 PM UTC). This will be to bring us up to the cur [..] ViewQuillodon: 20 minutes of this makes Arenas so enjoyable
8:11 am, April 19, 2018 Quote: Originally Posted by Quillodon Corner-hiding is obviously annoying, but... Just out of curiosity, how were you planning on killing him anyway? From what i can see [..] ViewBigDataDude: Crafting and Regrade changes are great. No one is regrading. This is why.
6:11 pm, April 18, 2018 Quote: Originally Posted by BigDataDude Quote: Originally Posted by Snerdles On Kraken too, I don't really have hard numbers to back it up b [..] ViewMuzzy: Less crying, more theorycrafting: Mages in 4.5
8:11 am, April 18, 2018 Quote: Originally Posted by Muzzy I'm interested in thoughts on Daggerspell. I decided to stick with it after the 4.5 changes, as it seems to be even more about CC with D [..] ViewMuzzy: @muzzy Why are you guys so quiet?
8:11 am, April 18, 2018 Quote: Originally Posted by Muzzy Hey Rightryder,The support team is working through the tickets as fast as they can. You are in a line that you can't see, but they are r [..] ViewQuillodon: Parry and Block
8:11 am, April 18, 2018 Quote: Originally Posted by Quillodon Couple'a things that might help, here:1) This quote from the patch notes is INCREDIBLY IMPORTANT: Quote: Originally Po [..] ViewMuzzy: FamilyFishing Status
8:11 am, April 17, 2018 Quote: Originally Posted by Muzzy The Family Fishing is currently disabled, and is being looked at by XL. They will decide if it needs a rework, or is going to be removed [..] ViewMuzzy: ArcheAge North American Server Maintenance: April 18th, 2018 at 8:00 AM PDT
8:11 am, April 17, 2018 Quote: Originally Posted by Muzzy Hi everyone!The North American ArcheAge servers will be unavailable at 8:00 AM PDT on April 18th for weekly maintenance and scheduled se [..] ViewMuzzy: ArcheAge EU Server Maintenance: 18th April, 2018 at 1:00 AM UTC (PDT +7)
8:11 am, April 17, 2018 Quote: Originally Posted by Muzzy Hi everyone! The European ArcheAge servers will be unavailable at 1:00 AM UTC (PDT +7) on 18th April for weekly maintenance and schedul [..] ViewQuillodon: Why reaper is more popular than Requiem?DISCUSSION
8:11 am, April 17, 2018 Quote: Originally Posted by Quillodon Quote: Originally Posted by Kae96 I still think the songcraft abyssal was way overhyped. It only lasts [..] ViewMuzzy: Unintended Bans - Reversed
8:11 am, April 16, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,We received many reports about bans that occurred when accepting a copper from the in-game mail sent by a gold seller. [..] ViewBigDataDude: So, is this GM Entrapment?
6:11 pm, April 15, 2018 Quote: Originally Posted by BigDataDude Quote: Originally Posted by Next It started at around 12:50 am. I doubt any GMs are awake so sadly n [..] ViewShiden: GM disconnecting me when contesting tree farm
6:11 pm, April 15, 2018 Quote: Originally Posted by Shiden Hey everyone, these bans have been reversed. If you still have problems logging in, log out of glyph completely, and restart it. We are [..] ViewShiden: You have been disconnected by a gamemaster. From a mob? Why?
6:11 pm, April 15, 2018 Quote: Originally Posted by Shiden We have reversed these incorrect bans, but if you still cant login please log out completely and restart glyph. Sorry for the trouble e [..] ViewMuzzy: Livestream - April 13th - Hosting ZZavage
8:11 am, April 14, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,On today's livestream, we'll be hosting ZZavage, an mmo streamer playing on NA's Fresh Start server, Nui! He's a level [..] ViewBigDataDude: First 50 on Ezi
6:11 pm, April 13, 2018 Quote: Originally Posted by BigDataDude Quote: Originally Posted by Kaioti How the hell do you get to 50 in an hour what is that sorcery [..] ViewMuzzy: EU Servers Restart - 1 AM UTC 13th April (2 Hours)
8:11 am, April 13, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,In order to address a crashing issue on EU servers, we'll be restarting all EU servers. It'll take about 2 hours and w [..] ViewMuzzy: PTS Availability to Patron Accounts During Non-Testing Periods
8:11 am, April 13, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,Normally PTS is unavailable for 2-4 weeks following a major update, but we’re going to be introducing a new [..] ViewMuzzy: ArcheAge EU Server Maintenance: 11th April, 2018 at 1:00 AM UTC (PDT +7)
8:11 am, April 11, 2018 Quote: Originally Posted by Muzzy Hi everyone!The European ArcheAge servers will be unavailable at 1:00 AM UTC (PDT +7) on 11th April for weekly maintenance and scheduled [..] ViewMuzzy: ArcheAge North American Server Maintenance: April 11th, 2018 at 8:00 AM PDT
8:11 am, April 11, 2018 Quote: Originally Posted by Muzzy Hi everyone!The North American ArcheAge servers will be unavailable at 8:00 AM PDT on April 11th for weekly maintenance and scheduled se [..] ViewMuzzy: Trion reps too silent on trade run change
8:11 am, April 11, 2018 Quote: Originally Posted by Muzzy Quote: Originally Posted by Bellita Like this? : https://www.twitch.tv/videos/152323172 from 26.00.... Af [..] ViewTinen: PTS Online for short testing phase - 4/10/18
8:11 am, April 11, 2018 Quote: Originally Posted by Tinen Greetings, testers! The PTS has been brought back online for a short testing phase, which will last 24 hours. During this time, players [..] ViewTinen: ArcheAge NA Conviction: Service Interruption
8:11 am, April 11, 2018 Quote: Originally Posted by Tinen Greetings, everyone!We're aware that Conviction is currently not available, and the team is working to bring it back as soon as possible [..] ViewBigDataDude: Thnak you for not disabling family fishing on fresh start
6:11 pm, April 10, 2018 Quote: Originally Posted by BigDataDude Quote: Originally Posted by Symanovitch Any smart person wouldn't juste save the gold given how quic [..] ViewCelestrata Bloodsong: Oh Trino, FS [NUI] crash again !!!
6:11 pm, April 10, 2018 Quote: Originally Posted by Celestrata Bloodsong We're aware, and we're working on getting both servers up ASAP. Official thread is here -- http://forums.archeagegame.com [..] ViewCelestrata Bloodsong: ArcheAge NA Nui and Thunderwing: Service Interruption
6:11 pm, April 10, 2018 Quote: Originally Posted by Celestrata Bloodsong Hello ArcheAge Adventurers,We are aware that both Nui and Thunderwing are currently unavailable, and our teams are workin [..] ViewMuzzy: Teleporting and Flying
8:11 am, April 10, 2018 Quote: Originally Posted by Muzzy Unfortunately, yes. These cheats are difficult to deal with, but every report is looked into and actioned if necessary. Jump [..] ViewCelestrata Bloodsong: Twitter contest?
8:11 am, April 9, 2018 Quote: Originally Posted by Celestrata Bloodsong Our team will be choosing the winners in the coming week. Hopefully that helps answer your question! Jump to p [..] ViewMuzzy: Family Fishing Temporarily Disabled
8:11 am, April 9, 2018 Quote: Originally Posted by Muzzy Following review of live play of Family Fishing in the west, Trion and XL have made the determination to temporarily disable this system [..] ViewKhrolan: ArcheAge NA Fresh Start Server (Nui): Service Interruption
6:11 pm, April 8, 2018 Quote: Originally Posted by Khrolan All,[1:51 AM PDT] We've recognized that the NA Fresh Start server (Nui) is currently unavailable. We're diagnosing the issue and the [..] ViewMuzzy: ArcheAge NA Fresh Start Server (Nui): Service Interruption
6:11 pm, April 8, 2018 Quote: Originally Posted by Muzzy Update: 4:27 AM PDTC Unfortunately, the NA FS Server, Nui, has become unavailable again. Our team is addressing the issue and we'll cont [..] ViewCelestrata Bloodsong: FS [NUI] Under Maintainance?
6:11 pm, April 8, 2018 Quote: Originally Posted by Celestrata Bloodsong We've provided a new update on the issue, and an estimated time, here: http://forums.archeagegame.com/showthread.php?3400 [..] ViewCelestrata Bloodsong: ArcheAge North American Server Downtime: 8:30 AM PDT on 4/8/18
6:11 pm, April 8, 2018 Quote: Originally Posted by Celestrata Bloodsong Greetings Adventurers, In order to address the database issue present in the game, we will need to bring down the server [..] ViewCelestrata Bloodsong: ArcheAge NA Fresh Start Server (Nui): Service Interruption
6:11 pm, April 8, 2018 Quote: Originally Posted by Celestrata Bloodsong 8:20 AM PDT Update:We've received the hotfix from the XL Engineering team and are testing it in our internal environments [..] ViewCelestrata Bloodsong: ArcheAge European Server Downtime: 5:00 PM UTC on 4/8/18
6:11 pm, April 8, 2018 Quote: Originally Posted by Celestrata Bloodsong Greetings Adventurers,In order to address the database issue present in the game, we will need to bring down the servers [..] ViewMuzzy: NA (NUI) Land Rush - 4 PM PDT Saturday April 7th
8:11 am, April 8, 2018 Quote: Originally Posted by Muzzy Hello Fresh Start-ers!The time is nearly upon us to grab our plots and start farming. At 4 PM PDT on April 7th, the land lock will open. [..] ViewMuzzy: EU (EZI) Land Rush - Sunday 8th April at 15:00 UTC, 17:00 CEST
8:11 am, April 8, 2018 Quote: Originally Posted by Muzzy Hello Fresh Start-ers!The time is nearly upon us to grab our plots and start farming. At 15:00 UTC, 17:00 CEST on 8th April, the EU Fres [..] ViewBigDataDude: Biggest p2w element ever? or bug? what dos trion intend to do?
6:11 pm, April 7, 2018 Quote: Originally Posted by BigDataDude Try opening options(esc)->game info->(at the very bottom) increase Quest Details Map displayI think you're missing s [..] ViewTinen: PTS Offline - 4/6/18
6:11 pm, April 7, 2018 Quote: Originally Posted by Tinen Greetings testers! With the release of Legends Returns onto the live servers, PTS will be going offline today at 12:20 PM PDT. It will [..] ViewMuzzy: Transfer System Temporarily Disabled
6:11 pm, April 7, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,We've decided to temporarily disable the Transfer Service and Character Rename Service due to a technical issue preven [..] ViewMuzzy: ArcheAge North American Server Restart: April 6th, 2018 at 10:00 AM PDT
6:11 pm, April 6, 2018 Quote: Originally Posted by Muzzy Hi everyone!At 10 AM PDT on Friday, April 6th, the NA servers, will be restarted to temporarily disable Bloodsalt Bay until a bug can be [..] ViewMuzzy: Bloodsalt Bay - Temporarily Disabled
6:11 pm, April 6, 2018 Quote: Originally Posted by Muzzy Hello Adventurers,The Bloodsalt Bay arena is only accepting 2 teams, and providing Kyrios Badges to both teams at the end of it. Clearly [..] ViewMuzzy: ArcheAge 4.5 – Legends Return Is Now Live
8:12 am, April 6, 2018 Quote: Originally Posted by Muzzy ArcheAge 4.5 – Legends Return is here. Prepare to carve out your heroic legacy as you venture out into a fresh new world. Citi [..] ViewMuzzy: When will we actually Receive items?
8:12 am, April 6, 2018 Quote: Originally Posted by Muzzy Most of the items from packs and founder's items should have been received. If you do not have the items by end of day tomorrow (Friday) [..] ViewQuillodon: Turtle Ship quick play
6:11 pm, April 5, 2018 Quote: Originally Posted by Quillodon Hey, it’s Lkjhfkglgkdfkdjsjfksh!Thanks for following up on testing bud, that does sound a little strange. I’ll c [..] ViewQuillodon: Hell Spear immunity
6:11 pm, April 5, 2018 Quote: Originally Posted by Quillodon Hello Muido!In all builds XL has provided, only the high-damage Flame Hellspear has triggered immunity, which is why that’ [..] ViewFasti: Connectivity Issues - April 5, 2018
6:11 pm, April 5, 2018 Quote: Originally Posted by Fasti Greetings adventurers,We're investigating the connection issues now and will post regular updates until it is resolved.Thank you [..] ViewCelestrata Bloodsong: ArcheAge: Legends Return Official Patch Notes
6:11 pm, April 5, 2018 Quote: Originally Posted by Celestrata Bloodsong Skills General Adjusted the names and functionality of specific debuffs: Freeze is now called Frostbite. Deep Freeze is [..] ViewMuzzy: EU Connectivity Issue
8:11 am, April 5, 2018 Quote: Originally Posted by Muzzy Quote: Originally Posted by Kalab I wonder if this is specific to Archeage or it targets all TRION games. [..] ViewSign In
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